WMS places bets on new slot technology - Server-based gaming, arcadelike machines may spur sales jackpot
Jet fighters streak across the screen; the sound of their
engines roars through a pair of Bose speakers. The latest
home entertainment center? No, it's a cutting-edge slot
machine from WMS Industries.
It's part of a wave of innovation at WMS, a wave signaling
the slotmaker's recovery from a reputation-tainting fiasco
in 2001, when software glitches allowed gamblers to cheat
on WMS machines.
The ordeal caused WMS' share of the slot market to plummet
from around 20 percent to single digits, share that it has
regained over the past two years.
Today, Waukegan-based WMS, which does more than $450 million
in annual sales, is riding high, unveiling several new slot
concepts last week at the casino industry's annual trade
show in Las Vegas.
One in particular, "server-based" gaming, has
the potential to spur casinos into a major round of slot
purchases. The concept allows scores of slot machines to
be operated through a single computer server.
Such an arrangement could help casinos cut labor costs
and more quickly retool their slot offerings, improving
their ability to respond to what customers want.
For gamblers, server-based machines could bring about "communal"
slot playing, where several people can play the same game
at once--like in roulette.
WMS is heir to Chicago's storied history in making amusement
games. The firm, founded in the 1940s as Williams Manufacturing
Co., helped Chicago become the epicenter of the nation's
pinball machine industry.
Williams later got into the video arcade game business
and renamed itself WMS. But by the 1990s, it was clear the
arcade game--be it pinball or Pac-Man--was dying. The future
was in at-home video games and the fast-growing gambling
business.
So, WMS spun off its video operation into a separate Chicago-based
firm, Midway Games, and embarked on the quixotic quest of
cracking a market dominated by International Game Technology,
the Reno-based slotmaker commonly known as IGT.
WMS pulled it off. In a few years, it grabbed significant
market share with innovative video-based slot machines that
featured multiple pay-off combinations. Then in 2001, disaster
struck.
Credibility damaged
A patron of a Detroit casino noticed another gambler acting
suspiciously and informed casino managers. It turned out
that a glitch in WMS software allowed gamblers to pile up
credits without paying for them.
WMS technicians scurried across the country to mend the
software. But the damage was done.
"It cost them a tremendous amount of credibility,"
said Robert LaFleur, a stock analyst with Susquehanna Financial.
"They've spent the last few years rebuilding from that
corporate crisis."
In fact, for a couple of years, WMS didn't actively market
its machines while it developed a completely new operating
system. "We really needed to re-engineer the quality
and integrity of the product," said Brian Gamache,
WMS' chief executive.
The new operating system--the computerized guts of a slot
machine--debuted in late 2003, and has worked well. Meanwhile,
WMS, known for its Monopoly theme games and its "Reel
'Em In" and "Jackpot Party" machines, has
pumped out a steady stream of popular products.
The upshot: WMS has been solidly profitable during its
past two fiscal years, after losing money in 2003 and 2004.
Its North American market share, based on units sold, has
risen from 5 percent in 2002 to around 20 percent, according
to a Goldman Sachs report.
And WMS' stock, now trading around $36, has perked up.
It's trading at an all-time high, boosted by a recent upward
revision of the company's annual sales forecast.
Plus, over the past six months, WMS has been a top-performing
gambling equipment stock, after lagging its peers for the
previous five years.
Arcade meets casino
At WMS' technology center on Chicago's North Side, Larry
Pacey is working to keep up the momentum.
Pacey is WMS' senior vice president for product development.
At the California Avenue location, once a pinball machine
factory, more than 300 workers design WMS' latest slot machines.
The tech center is a place where composers--hunkered down
in a state of the art recording studio--are tasked with
creating the ultimate "celebratory" sound to accompany
a big jackpot win.
It's a place where engineers spent more than four years
on a "sensory immersion" machine, a slot with
the feel of an intense arcade game. The first, which premiered
at last week's industry confab, is a take on "Top Gun,"
where the player is a pilot of sorts.
The gambler sits in a "cockpit" complete with
rear-mounted speakers. Engine noise bursts from behind,
and jets rumble across the screen--all while the slots spin.
"All slot players are looking for escapism,"
Pacey said. In this case, they get "speed and power"
with their slot game. Next up is a sensory immersion game
based on "The Wizard of Oz."
"Imagine getting chased by flying monkeys and going
to see the Wizard of Oz," said Rob Bone, WMS' vice
president of marketing.
It's too early to tell whether the concept will be a slam
dunk or an expensive flop; the machines haven't yet hit
the market.
But they underscore the importance of new technology in
driving slot sales.
Banking on innovation
Slot sales are influenced by several factors. There's a
normal replacement cycle, where casinos swap out some aging
games for new ones.
There's the new market cycle: When states or countries
legalize gambling, a raft of slot orders eventually follow.
New market business is relatively healthy now, though not
booming like in the 1990s heyday.
Then there's the new technology cycle, when an innovation
takes hold and prompts an industrywide replacement drive.
That last happened about three years ago, with the advent
of slots that take only tickets, not coins. Casinos love
them because they are more cost efficient.
Slotmakers are hoping server-based gaming will generate
a similar buying cycle. WMS premiered a small-scale version
of the technology at last week's convention.
Called "Big Event," it links a bank of Monopoly
theme machines, all controlled by a single server. The system
also allows for communal gaming.
For instance, in "Big Event" Monopoly, several
players will place bets together during bonus rounds, some
betting just a credit or two, some wagering 10 credits.
Gamblers also may get more customized service through server-based
machines. For example, a server-based slot could recognize
frequent playersand thus serve up extra bonuses.
Ultimately, great swaths of a casino's slot floor could
be run centrally, through a server in the slot manager's
office. IGT, with regulatory approval, is already testing
such systems in casinos in several states.
Server-based systems reduce labor costs, since work on
slots can be done centrally, not on a case-by-case basis.
In fact, casinos could eventually switch out games simply
by downloading them from a central server into individual
slot cabinets.
Slotmakers are developing machines with LCD displays, allowing
for quick changes.
Eventually, between the server and LCD screen "it
will look like a whole new slot machine, instantly,"
said Frank Legato, managing editor of Global Gaming Business.
There's one downside to server-based machines, at least
as far as gamblers are concerned.
Hard-core slot players sometimes suspect that casinos fiddle
with the pay-outs on their machines, altering them if somebody
is on a winning streak, Legato said.
That's not actually possible under the current system,
since each machine is self-directed, Legato said. "With
a server, it is possible."
So, before the technology is rolled out to the masses,
gambling regulators have to fine-tune their rules to ensure
server-based games can't themselves be gamed. |